A game is a structured type of interactive play, normally undertaken for amusement or relaxation, and occasionally used as a teaching tool. Games are quite different from choreography, which are typically carried out for monetary reward, and from fine arts, which are usually an expression of artistic or aesthetic impressions. Most games fall into one of two categories: games for pleasure and games that instruct. Most computer games are games that are either fun-based or attempt to teach the player some type of game concept.
Many video games have a basic format in which the player is presented with a series of game pieces. These game pieces are generally random, but can be arranged in certain ways to form increasingly complicated games. The pieces are usually presented in a grid, or a three-dimensional shape. This shape is chosen based on the needs of the game, though they may also be pre-determined.
In many video games, the board game pieces are replaced by mechanical pieces. Board games are based on a physical skill that the player must master in order to win the game. Chess is an obvious example of this, as the physical skill required to perform a particular maneuver is matched by a high degree of strategy. Modern technology has allowed players to immerse themselves completely in the game and in doing so require a certain level of technological expertise.
Physical skill is not the only requirement to succeed, however; other factors are needed to “beat” the computer. One major factor in video board games is the use of tokens. These are small items that can represent points, pieces, or other aspects of the game, and are usually randomly distributed on the playing field. Some tokens may serve a direct purpose, such as hitting another piece, but other tokens are used for other actions in the game.
The actual game pieces, also called pieces, are the real objects that a player chooses to play with. These pieces vary in both mass and value, depending on the game in question. For instance, while pawns are relatively cheap pieces, they have very little “mass” in the way of values and are thus valuable for use in negotiations. Furthermore, there are no rules that specify the size of the playing cards; some games have different sizes of cards, allowing for variable playing space.
The mechanics of a game is dependent upon its rules, the quality of players, the complexity of the rules, etc. A simple game may be easily explained, while a complex one may need the assistance of a skilled expert to fully understand. The abstract nature of board games like chess, therefore, lends themselves well to the explanation of the game world without requiring a great deal of explanation from the players themselves. This means that the game results depend largely on luck and game strategy rather than on the skill of the players.